War Cars Construction Set © Clive Brooker 1987

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Play War Cars Construction Set

War Cars Construction Set

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War Cars Construction Set Links
Background
Scenario
Gameplay
PC Keyboard
Hints Tips and Cheats

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Spectrum and cassette games

Other Game Links
Knight Driver
The Empire Fights Back
One Man and His Droid
Lap of the Gods
War Cars Construction Set
OMAHD II (unpublished)
Spectrum Games Home
Autolaunch Home
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Publisher:-

Firebird (BT)

Year of publication:-

1987

Original Computer:-

128K Sinclair Spectrum

Sales:-

20,000

Design & programming:-

Clive Brooker

Other formats:-
Commodore 64
Amstrad CPC

Yes

Background

 

Scenario

Car Wars Construction Set offers a truly computerised simulation of slot car racing. All the thrills and spills of a Grand Prix championship combined with the aggressive competition of a stock car rally. The frustration of building tracks that don't work has been taken away to leave you with hours of undiluted fun.

Within the gigantic roadway system of the CAR WARS ARENA both you and your, computerised opponent seek the special flags located around the track, in order to collect as many points, while losing as few lives as possible. Each flag is worth a minimum of 100 points, if after collecting six flags you have more flags than your opponent you will be given a 100 point bonus for every extra flag you posses.

To assist each player, you start with two boulders which can be used to block your opponents path for a short time. Press FIRE to release a boulder, but only at a junction. Each player may only release asingle boulder at a time until their count down counter runs out.

THE CONSTRUCTION SET

Included in the CAR WARS CONSTRUCTION SET is a built in track designer that allows you to create up to five new tracks. More of this later.

The Flags you must beat your opponent to

The bonus flag

All flags give 100 points. This is a bonus flag with an extra 100 points.

The chase flag

The all important Chase flag. When you collect this, go for a head on collision, you are invulnerable and the computer car will lose a life. But hurry, you only have a limited time and maybe the computer car will collect a chase flag, then it is time to get out of the way. When you hold an active chase flag, your opponent will drop a rock at a nearby junction and do a U turn. Get him on the straight track - so much for computer artificial intelligence!

Replenish your rocks

The Rock flag. Collecting this will replenish your ability to drop rocks at a junction up to a maximum total of two.

Bonus flag

A Bonus flag worth 100 points.

Extra life flag

The extra life flag. You want this, don't let your opponent get it. The only way for you to progress to the next level is to get your opponent to run out lives before you do! (Pity that your computerised opponent gets a full five lives on the next level, boy, you will need to be ruthless!)

The game status panel including the right hand radar panel

The game status panel

Notice the direction and countdown (27) of the chase arrows above. The computer is chasing you in this example and is invulnerable if you collide!

Your score and status is the right hand score above.

Gameplay

 

PC Keyboard Controls

By default, War Cars Construction Set tests to see if a Kempston joystick is attached. If it is then whatever keys your emulator uses for a Kempston joystick are the ones to use. For example, within the Emulator ZX32, the PC INSERT key represents fire, with the cursor arrows for movement. JX-Speccy, the on-line Java emulator is similar, though uses the Tab key to represent fire.

However, if the emulator does not recognise a Kempston joystick, then both of the two following strategies are adopted.

Sinclair joystick emulation:- using the keys 6 - 0

Keyboard controls if a Kempston joystick is not detected

LEFT

X,V,N

RIGHT

C,B,M

UP

Q,W,E,R,T,Y,U,I,O (Not P, this is for Pause)

DOWN

A,S,D,F,G,H,J,K,L

FIRE

1,2,3,4,5

Keys in addition to movement and fire

Pause (within game)

P (within game)

Rotate track piece anti-clockwise

I (within track design)

Rotate track piece clockwise

O (within track design)

Back to choose track style

P (within track design)

Important Note. If your emulator recognises a Kempston joystick, both the Sinclair option and the standard keyboard controls are disabled. Using these programming strategies avoided the need to offer a choice of control method.

Hints Tips & Cheats

Under construction

War Cars Construction Set Links
Background
Scenario
Gameplay
PC Keyboard
Hints Tips and Cheats

NEXT GAME
TOP OF PAGE

Spectrum and cassette games

Other Game Links
Knight Driver
The Empire Fights Back
One Man and His Droid
Lap of the Gods
War Cars Construction Set
OMAHD II (unpublished)
Spectrum Games Home
Autolaunch Home
email

No elements of this web site may be reproduced without the prior consent of the author.
© Clive Brooker 2001-2008